Your gist in the first paragraph is correct however, I just want to clarify one point. Here's my response to some of your questions/concerns: If this is wrong then please let me know. You can add certain presets, the number of presets you can have are based on your rank. So, just to reiterate the gist, you propose to implement a 'playlist' of games that queues the player automatically for that game. ![]() ![]() Also, these seems it would take an extra bit amount of time to develop, and I would rather the Dev team fix the issues with Butch right now, before adding such another big feature.Īlright, this is a pretty cool idea if I do say so myself. I know people would complain that it would be 'longer' than just normally queuing and what not. Or, would it just skip to the next game in your playlist. To begin with, if a game that you have in your playlist does not have other people in the queue, would you still be redirected to that game? Or be brought to the hub to wait. There isn't much wrong with this idea, but there are a few things I have to nitpick. However, I feel being able to just buy 'presets' separately would be kind of a waste since you could just buy a rank, and have double the features at a similar price. As an Eternal, I like the fact that you decided to limit the amount of presets per rank, as bypassing the queue was one of the main reasons I had bought this rank in the first place. On the surface, this seems like it would be a simple and great feature to implement as it seems the server would just redirect to the next open game server, like quick join does. For starters, your idea was incredibly explained with tables and graphics, and was really simple to understand. It's a lot more customization, but would be pretty cool.Alright, this is a pretty cool idea, in my opinion. ![]() ![]() Ofc I can end it manually, but I always forget to time it because I wanna be fair, something my friends were talking about to, is if you could toggle the gamemodes and make them go by faster in that as well, like survival games, make the border close in faster, as well as supply crates drop faster etc. And as always you don't even need to have it toggled on :D I'm always looking out for the best playable content for the majority of my players in my mps (because I'm a streamer) However it still brings up great possibilities for what the MPS can contain. Now personally, I wouldn't do 1 minute yet, unless everyone in the server I was hosting, would enjoy that. Which can cause a 30 player server to turn to 15 after one game. The thing with the time limit, is that I find myself playing games, ( I let winner choose) where it takes for ever to end, when it takes forever, player's who die early end up leaving because they're there to play not watch others. We ended that round at 7 minutes with 3 people remaining :D I had a 30 player group of SSM, which usually takes up to 30Minutes plus to end, cause people try to survive it, but when I announced game will be stopped at 7 minutes in, everyone was fighting, sweating and doing there best to kill as many players as possiblebefore the time limit. Click to expand.If you make the games last a minute, it changes the dynamic entirely, to the point you don't really focus on playing, but you focus to get the most kills etc.
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